Edward d'Solidor

Human, Noble, Cleric

Lawful Good

Strength Dexterity Constitution Intelligence Wisdom Charisma
16 [+3] 10 [+0] 12 [+1] 9 [-1] 16 [+3] 10 [0]

+1 Str & Wis

Dimensions: 6’0” 210lb
HP: 39 [+D8+Con per level]
Experience: [Level 6]
Saving Throws: Wisdom, Charisma
AC: 16

Traits:

  • Human Traits:
    • 30ft Move. Medium size.

Proficiencies: [+3]
Weapon: Simple Weapons, Martial Weapons.
Armour: All Armour, Shields
Tools: Dragonchess
Languages: Breton, Reikspiel, Tilean

Skills: History, Persuasion, Insight, Religion, Perception

Feats and Abilities:

  • Noble: Position of Privilege
  • Polearm Master:
    • When you take the Attack action and attack with only a glaive, halberd, or quarterstaff, you can use a bonus action to make a melee attack with the opposite end of the weapon. The weapon's damage die for this attack

is a d4, and the attack deals bludgeoning damage.
* While you are wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an opportunity attack from you when they enter your reach.

  • Great Weapon Master:
    • On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one melee weapon attack as a bonus action.
    • Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a

-5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.

  • War Priest:
    • When using the attack action, you can make one weapon attack as a bonus action. (Wis per long rest)
  • Channel Divinity: (2 per rest)
    • Turn Undead: As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
    • Guided Strike Starting at 2nd level, you can use your Channel Divinity to strike with supernatural accuracy. When you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.
    • War God's Blessing At 6th level, when a creature within 30 feet of you makes an attack roll, you can use your reaction to grant that creature a +10 bonus to the roll, using your Channel Divinity. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.

Equipment:

  • Duellist's Gauntlets: Heavy plate gauntlets with Fleur de Lys ornate in gold upon them.
    • +2 Dam in Melee. When used to kill a Fiend temporary HP = creatures challenge rating.

Signet Ring
Holy Amulet
Explorer's Pack

0 Platinum
25 Gold
0 Electrum
100 Silver
250 Copper

?

Questing Vow
Lady of grace and beauty, I set down my lance, symbol of duty, upon your shrine. I spurn those whom I love. I relinquish all, and take upon the tools of my journey. No obstacle will stand before me. No plea for help shall find me wanting. No moon will look upon me twice lest I be judged idle. I give my body, heart and soul to you, oh Lady, and I shall seek wherever thou might be found. This is my questing vow, and I swear before you, mistress of mercy, and beg that you shall strike me down should I falter.


Mounts and Followers

Warhorse

Strength Dexterity Constitution Intelligence Wisdom Charisma
18 [+4] 12 [+1] 13 [+1] 6 [-2] 12 [+1] 8 [-1]

AC: 16
HP: 19
Speed: 60ft
Passive Perception: 11

Attacks: Hooves: +4 to hit, 2D6+4 Bludgeoning
Trample Attack: After a successful hit on the charge an enemy of Medium of smaller must make a successful DC 14 Strength saving throw or be knocked prone. If knocked prone the horse may make another attack.

Items:
Saddlebags
Military Saddle
Chainmail Barding: 16
Horse Tabard

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