Azek's Natural Allies

Large Elementals

Air:

Strength Dexterity Constitution Intelligence Perception Charisma
12 17 13 7 11 11

Size: Large Outsider (Extraplanar)
Speed: 20 metres (Fly)

Base Attack: Half Action: Slam: 2D6.
Special Attacks:
Whirlwind Strike:
* Can transform into a whirlwind once every 10 minutes, provided it is in the air, for 1 round for every 2 HD it has. In this form it can move through the air as per its Fly movement.
* The whirlwind is 1 metre wide at the base, 1-6 metres wide at the top and 10-40 metres tall. While in this form the Elemental does not provoke attacks of opportunity.
* Creatures can get caught in the whirlwind if they touch or enter the vortex, or if the Elemental moves into or through the creature’s space. Creatures smaller than the elemental also take damage when caught in the whirlwind and may be swept up by it. The Elemental can pick up as many enemies as will fit in its space.
* It is a Dodge test to avoid the damage. It is a Dexterity test to avoid being picked up by the whirlwind. Each round it is a Strength test to exit the whirlwind. Each round a creature is in the whirlwind it takes damage.
* Creatures in the whirlwind cannot move except to escape the whirlwind but can otherwise act normally. Spellcasting takes a negative equal to the spell’s caster level.Creatures caught in the whirlwind take a -2 penalty to Dexterity and a -1 penalty on attack rolls.
* An Elemental cannot make slam attacks while in whirlwind form.

Special Qualities: Darkvision, DR [5]

  • Air Mastery: Airborne creatures suffer -1 to hit and damage.

Skills and Talents: Awareness +1, Dodge, Rapid Reaction, Assassin Strike, Lightning Reflexes.


Earth:

Strength Dexterity Constitution Intelligence Perception Charisma
17 9 14 7 11 11

Size: Large Outsider (Extraplanar)
Speed: 4 metres

Armour: 2 All (Natural)
Base Attack: Half Action: Slam: 2D8.
Special Attacks:
Push: Earth elemental can start a bullrush without needing a run up.

Special Qualities: Darkvision, Elemental Traits, DR [5].

  • Earth Mastery: +1 Attack and damage while touching the ground, -4 Airborne or water.
  • Earth Slide: An earth elemental can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. Treat as 'Swim', Move Earth spell stuns the Elemental.

Skills and Talents: Awareness +1, Improved Power Attack, Whirlwind of Death.


Fire:

Strength Dexterity Constitution Intelligence Perception Charisma
12 15 13 7 11 11

Size: Large Outsider (Extraplanar)
Speed: 10 metres

Base Attack: Half Action: Slam: 2D6 +2D6 Fire.

Special Qualities: Immune to Fire, Vunerable to Cold, darkvision, DR [5].
Skills and Talents: Lightning Reflexes, Dodge +1, Assassin Strike.


Water:

Strength Dexterity Constitution Intelligence Perception Charisma
15 12 14 7 11 11

Size: Small Outsider (Extraplanar)
Speed: 4 metres, 16 metres (Swim)

Armour: 2 All (Natural)
Base Attack: Half Action: Slam: 2D8

Special Qualities: Dark Vision, DR [5].

  • Water Mastery: +1 Attack and damage while touching water, -4 Airborne or ground.
  • Drench:The elemental’s touch puts out torches, campfires, exposed lanterns, and other open flames of nonmagical origin if these are of Large size or smaller. The creature can dispel magical fire it touches as dispel magic (caster level equals elemental’s HD).
  • Vortex:
    • Can transform into a whirlpool once every 10 minutes, provided it is underwater, for 1 round for every 2 HD it has. In this form it can move through the water as per its Swim skill.
    • The Vortex is 1 metre wide at the base, 1-6 metres wide at the top and 10-40 metres tall. While in this form the Elemental does not provoke attacks of opportunity.
    • Creatures can get caught in the vortex if they touch or enter the vortex, or if the Elemental moves into or through the creature’s space. Creatures smaller than the elemental also take damage when caught in the whirlpool and may be swept up by it. The Elemental can pick up as many enemies as will fit in its space.
    • It is a Dodge test to avoid the damage. It is a Dexterity test to avoid being picked up by the whirlpool. Each round it is a Strength test to exit the whirlpool. Each round a creature is in the whirlpool it takes damage.
    • Creatures in the vortex cannot move except to escape the whirlpool but can otherwise act normally. Spellcasting takes a negative equal to the spell’s caster level.
    • If the whirlpool touches the bottom of the water it creates a cloud of debris. Creatures 1 metre from the whirlpool have concealment, while those within have total concealment.
    • An Elemental cannot make slam attacks while in whirlpool form.

Skills and Talents: Awareness +1, Improved Power Attack.


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