Nayl

Nayl

Grey Elf, Nautical, Rogue

STR DEX CON INT PER CHA
12 14 11 10 14 9

4/5/4/3/4/2

(+2 Dex, +3 Per, +1 Str)

Will Save: 5
Experience: 2000/3000
Wounds: 12|23|34
Total Wounds:
Taint: 0
Size: Medium
Speed: 7m

TRAITS
Fey Origin: for spells and effects the Elf is considered to be a Fey creature.
Trance: Elves are immune to Sleep effects, in addition they only need to spend 4 hours of rest to gain the benefits that other races would normally gain from 8 hours rest. In addition whilst in a trance the Elf counts as if they had the Light Sleeper talent.
Elven Accuracy: once per day an elf may make an attack roll that critically hits if the attack hits, this is declared before the attack action is made.
Low Light Vision: may see in the dark as long as their are some sources of light.

TALENTS
Weapon Training (Simple Blades, Crossbows, Thrown Weapons), Sneak Attack +1d6, Ambidextrous, Sure Shot, Quick Draw
+1: Short Sword
+2: Siege Crossbow

SKILLS
Linguistics (Imperial Dwarven, Low Elven, Elven Dialect), Nature, Navigation, Sailing (Aerial), Dodge, Awareness, Stealth, Thievery.

WEAPONS
Shortsword [+1; D6; Slashing; Offhand]1
Repeating Springhead Siege Crossbow [D12+5; Slashing; Penetration 2; Rld 3Full; Range 40m; Clip: 10]2
Dagger [+1; D4; Slashing, Offhand (Piercing)]1
Small Shield [+2 Block; 30 HP; Res: 1]1

ARMOUR
Souscoats: Leather shirt [1: B/A/-]0, Leather Leggings [1: -/-/L]0,
Surcoats: Jack of Plates [2: B/-/-]2
Helms: MW Leather Skullcap [1: H]0 (Skullcap is wrapped in a red silken bandanna with trinkets and baubles hanging from lengths of fishing twine)

GEAR
Backpack1, 53 Springheads3, Bedroll1, Chalk, Crowbar1, 3x Iron Rations, Rope2, Waterskin, 10x Candles, Lamp1, Grappling Hook2, Winter Cloak1, Thieves Kit1

TOTAL ENCUMBERANCE: 18

DENOMINATION: "Be Like the Snake, For the Snake Survives Even the Harshest of Environments" - Azarbath the Sly, Book of Alazi; circa 1112

WEALTH
Dragons:
Drakes:
Swords: 400
Slaves: 12

Light Horse Rochester
Light Grey, Black Mane

Strength Dexterity Constitution Intelligence Perception Charisma
12 13 12 6 11 7

Move: 12 metres
Attack: Hoof (D4; Impact; Reach [1])

Skills and Talents: Athletics, Awareness +1, Low Light Vision, Heightened Senses (Smell), Sprint, Endurance

  • Herbivore
  • Quadruped: May carry 4x it’s Strength.

Saddle, Saddlebags, Bit and Bridle


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