Kysios
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Nestled in the ancient ruins of Lyssia sits the Kingdom of Kysios. Kysios remains a confusing relic of the past, where modern Elven manses sit side by side with crumbling Lyssian ruins. The lands are made of flat plains and dense forests, with mausoleums and ancient ruins commonly dotting the landscape. Wild creatures are common and the mountainous areas of the region are dotted with caves and burrows.

Ancient Lyssia:
It is said that the Lyssian mages invented the practice of magic amongst humans and it was they who forged the Lyssian Empire at the head of the Lyssian legions that stretched from the borders of Qur and Ons at the Trade sea, along the northern border of the Telysis Deser and the Zire River, all the way to the Baronies and the Northlands of Vargaria. For whilst the Eastern States held onto their martial tradtions, having been conquered by Lyssia so violently, and the north was the first to rebel and forge their own nations, it was the southern nations and the nations once soo central to the empire fell to bickering and infighting. It is thus that Axun'Lyssia, or the Heartlands of Lyssia never truly recovered.

Environment:
The temperature climes of Axun'Lyssia are scattered with forests, plains and hills. Lions are not infrequent and the area is incredibly fertile, particularly around the Gethe river basin that runs through what is left of Darmissia. The rest of the country side is mostly abandoned, the ruins of a once great ancient empire with the proud stones of lyssia poking out from between beach woods and pines. Dense forests give way to brushland and scrubland and knock up against great mountains on the edge of the territory.

The People:
By far the majority of people in Kysios are humans. The Nobility is approximately one quarter Eladrin and their palaces are primarily contained within the Elven district of Volos, the capital. Amongst the peasants non-human races are uncommon, as it is still illegal for non-humans to own land. A budding merchants district has many non-human shopkeepers that live where they work, unable to buy other accommodation. The stance of the humans of Kysios towards these ‘outsiders’ ranges from complete acceptance to lynching on sight, depending on where you are. While the cities are cultural and relatively modern by Empire standards the outlying villages are still stuck in a pre-Eladrin human culture.

Politics:
The council of Rectors rules Kysios with a bizarre mix of democracy and monarchy. The Lectors are the rulers of the various cities of Kysios, chosen by familial succession. The head of Volos is known as the Arch-Rector and has the power of veto at the council. The Lectors each have staves that represent their ruling region and circlets that represent their place on the council, with the Arch-Lector instead having a staff and crown. These staves are known as the Rods of Dominance.

Religion:
Kysios has accepted the Eladrin system of religion, with the worship of multiple deities being legal. However almost all the humans in the region worship Dragar, with his temples the most common and his priests integrated into the ruling structure. The ruling nobility all worship Xortivar at the request of the Eladrin ambassador.

Military
Each Rector is responsible for the protection and moderation of his region, with the house guards of the ruling houses serving as both a police force and an army for that region. The Dragan church also maintains a small standing army of Bolts and battle-clerics, although it tends to stay out of smaller disputes. The only ‘united’ armed force in the region is that of The Wardens, an elite group controlled by the Arch-Rector to enforce his will throughout the entire region. Accepting only the finest fighters they patrol Kysios in their characteristic heavily armoured mounted patrols. They are the iron fist of the Arch-Rector and are the only law-enforcers with the right to cross the many political boundaries within the region.

Cities
Volos: Capital; heavier Eladrin presence; 50,000 people
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Di'Lyria: Mining city; Mountainous; 25,000 people
Mithum: Agricultural; 25,000 people
Doros: Agricultural; Mining; Dwarven presence; 25,000

People of Note

  • Arch-Rector: Delaine
    • Man in his mid 40's. Renown firey temper and well known as a competent swordsman. Currently married to the youngest daughter of Ambassador Bel'am, age 13.
  • Elven Ambassador: Bel'am
    • The third ambassador of this region, taking over just after the breaking of the peace treaty that saw the slaying of his forebear by human rioters.

Solios:

  • Economy based on trade; Fiercely Independent; 50,000 people

Solios is an independent city-state that exists within the borders of Kysios. Due to the extreme wealth that comes to Solios downriver, they have been able to remain independent despite pressure at numerous stages from the rest of the Kingdom. The ruling house of Ladislaus maintains a massive personal army that helps to patrol the borders of the land as well as protecting its citizens. After the death of the previous the Prince of Solios, Gregor Ladislaus, his son Teodor took the throne. Teodor originally studied as a Priest of Dragar and has strengthened the relationship of the nobility and the church in his brief time as Prince. His hatred of non-humans is also legendary, with all non-humans required to purchase a passport to travel within the boundaries of Solios. The city is ruled by the Crimson Palace, name such due to the unique red stone used in it's creation. Lately this name has taken on another meaning, as it is where prisoners of faith are executed.

  • Teodor Ladislaus: Prince of Solios. Noted as a hater of non-humans.
  • Exarch Artemis: Ex-bolt of Dragar, invented the position for himself after gaining favour with the new Prince.

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