Hael Jel’Vaune


Once a drow accountant, now a cleric of looting.

Tiefling, Scoundrel, Cleric

Strength Dexterity Constitution Intelligence Perception Charisma
12 10 8 10 11 15


+3 Cha, +1 Dex

Will Save: 7
Experience: 3000/3000
Fortitude: 4
Taint: 0
Size: Medium
Speed: 6m

Skills and Talents:
Linguistics (Imperial Dwarven, Akienentese Drow Dialect), Mercantile, Charm, Deceive, Stealth, Religion, Spellcraft (Cleric), Weapon Training (Simple Blunt, Blades, Crossbows, Polearms), Armour Training (+1), Divine Favour (Alazi), Caster Level (1) Parry, Gamble, Literacy,


  • Bloodhunt: you gain a +1 bonus to attack rolls against Fatigued foes.
  • Infernal Wrath: whenever you take damage you may take a free action to attempt charisma check. If you pass you gain a +1 bonus to your next attack roll, deal additional damage equal to your Charisma bonus if you hit. A critical fail means you cannot use this power until you have rested, and on a critical success you gain +2 and double your charisma bonus.
  • Darkvision

Equipment (Carrying Capacity 11/12
Mwk Halberd (+1; d10+4; Slashing or Piercing Reach (2))2
Mace (D8+2/4; Versatile)1
Light Crossbow w/ bayonet, repeating [10] (D10; 40m; Pen [1]; Reload [Free then 2 Full]) Quarrels x 18 (d8+4 slashing)3
Mwk Leather Shirt 1 [BA], Mwk Leather leggings 1 [L],
Scale Armour [B3,A2] 1 Scale Kilt [L2] 2
Mwk open helm [H: 3] 0 has holes for horns to go through
Cold Weather Cloak 1, Holy Icon of Alazi, Artificer Woven Red Coat and Black Leggings (AQ Clothes) Gaudy hat with leather skull cap

Backpack kept on mount: Water skin, Map of Axun'lyssia and Solios, 5 sheets of vellum, Quill, Ink (x1), Bedroll, Mercantile texts, dagger, 8 days rations, 7 gaudy hat [H1], 10 pieces of Ancient Dragan Gold, Glaive (+1 2d4 High Critical (+1)) 2 13

H- 1
B- 4
A- 3
L- 3

Money bag:
1 Dragons
4 Drakes
0 Swords
4 Slaves


Strength Dexterity Constitution Intelligence Perception Charisma
10 12 11 6 11 7

Will: 3
Move: 6 metres
Attack: Bite (D2; Rending)
Skills and Talents: Athletics, Awareness, Acrobatics [+1 to balance], Low Light Vision, Heightened Senses (Smell), Endurance

  • Herbivore
  • Cowardly: Always fails Fear test from Herbivore trait unless there is physically no way of escaping.
  • Quadruped: May carry 4x it’s Strength.

Saddle, Bit and Bridle

King Ladislaus I - murdered by Lyssian searing ray trap

Divine Favour: 9

Luck Domain

  • Once per day you may re-roll any check but you must take the second roll, you must declare this before reactions or opposed rolls are made.
  1. Entropic Shield: Ranged attacks against you have 20% miss chance.
  2. Aid: +1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +10).
  3. Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
  4. Freedom of Movement: Subject moves normally despite impediments.
  5. Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
  6. Mislead: Turns you invisible and creates illusory double.
  7. Spell Turning: Reflect 1d4+6 spell levels back at caster.
  8. Moment of Prescience: You gain insight bonus on single attack roll, check, or save.
  9. Miracle X: Requests a deity’s intercession.
  • Be like the snake, for the snake survives even the harshest environments
  • Wealth is the enabler of all folk, strive for wealth so that one can achieve their goals
  • Those who are godly have seen all far corners of the world
  • Lies are the currency of societies, they are your shield, and your sword
  • Force never leads to the sweetest victories


Parry [1000]
Spent Exp:
Gamble [1000]
Weapon Training (Military Polearms) [1000]
Literacy [1000]

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