Dark Sun GM Notes

Campaign Rulings

RAW-ish

  • We gave RAW a red hot go and there were some problems. We'll be playing RAW with house rulings as we go, as decided by GM or players with GM approval.

Starting Characters

  • New characters start with D5 Corruption and Insanity points, to represent dangerous lives lived.

Notes on Basic Skills + Infused Knowledges

  • Character knowledge will be limited by experience, as well as DoS on tests. If you have reasonably never been to a place your knowledge of it will be purely academic or otherwise limited, despite 10 DoS on a basic knowledge test. Gm can always override Infused Knowledge with common sense.

Elite Careers and Unique Weapons

  • Even within the vastness of the Koronus Expanse there are individualities. If a player wishes to take an advanced career they need to facilitate it in campaign, either obviously working towards it or asking the GM that something be written in that allows them to obtain it.
  • Likewise if a player successfully rolls to acquire a Near Unique or Unique item it does not teleport into their hand. A challenge or session will be devised by the GM to allow the player to earn this item.
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