Romulus

Frumentarii Operative

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WS BS S T Ag Int Per WP Fel Inf
63IV 32 34 63V 40 50II 40 37 31 36

18/7/9/13/15/15/15/12/6/11

Wounds: 0

Experience: 11250/11300
Fate:
Insanity: 0
Corruption: 0

  • Home World Bonus:
    • Gain Technical Knock
    • Signature Mental Trauma: Obsessive Hording
  • Background Bonus:
    • +20 to the availability of cybernetics
    • Signature Malignancy:
  • Chirugeon Special Rules:
    • Medicae cost one less AP

Skills:
-10:
Trained:
Athletics, Logic
+10:
Remembrance
+20:
Evade
Observe
Tech-Use
Subterfuge

Talents:

  • Weapon Training:
    • Low-Tech, Las
  • Defence:
    • Evasive: +1DOS on Evade Tests
    • Disarm: 2 AP, Utility, Opposed WS to disarm opponent.
  • Investigation:
    • Keen Intuition: Re-roll failed Observe tests at (-10)
  • Melee:
    • Lethal Blows: May replace damage dice with DOS to hit.
    • Duelist: +1DOS on Evade when fighting a single enemy.
    • Combat Master: Opponents do not benefit from ganging up.
    • Precise Blows: Called Shot with RoA 2.
  • Mental Fortitude:
    • Cold Hearted: Immune to Charm, +1DOS on opposed WP.
    • Nerves of Steel: Re-roll tests to resist pinning.
    • Iron Discipline: Add or Subtract WP Bonus to Mental Trauma results.
  • Resilience:
    • Resistance (Fear): +10 to resist the effects of Fear.
    • Sound Constitution: Spend a Fate Point to recover 2 fatigue.
    • Iron Jaw: Toughness test to overcome stunning. 2 AP that turn.
    • Hardy: Remove an extra wound during natural healing.
    • True Grit: Lower results for wound effects.
    • Rapid Healing: Fate Point to remove 2 non-critical wounds.
  • Technology:
    • Technical Knock: Failed Tech-Use tests take no extra time.
    • Mechadendrite Use ("Type")
    • Omnissiah's Blessing: May use Fate Point's to count as rolling a 001 on Tech-Use tests.
    • Prosanguine: May spend 10 minutes to recover from a wound.
    • Luminen Shock: Melee Attack (Light; RoA AB-2; D10+TB Energy; Sapping)
  • Specialist:
    • Adeptus Mechanicus

Bionics:

  • BQ Bionic Organs: +20 to toughness for one round twice per day.
  • BQ Auger Array: Inbuilt Auspex. 1 AP to operate.
  • BQ Interface Port*: +20 to Tech-Use, Remembrance and Investigate when connected to a port.
  • BQ Luminen Capacitor: Charge devices.
  • Autosanguine

Weapons:

Armour:

  • Robes H:1 B:2 A:1 L:1

Equipment:

  • *Dataslate
  • *Comm Leech
  • Utility Servo Skull or Optical Mechadendrite
  • 2 Vials of Sacred Ungents

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