Cell Assets


Hectin Autocarriage

Assigned to Cell Raptor during their investigations on Desoleum to travel the long and sprawling streets of Hive Primus. After the mission the Cell took the vehicle with them, taking a liking to its servitor 'A55'.
Armour 15 [Front] 10 [Side] 8 [Rear] Integrity 20
Cruising Speed 70kph Combat Speed 15m
Manoeuvrability +15 Size Enormous (+20)
Crew Driver Carrying Capacity Servitor and 4 passengers

Vehicle Traits:

  • Rugged:
    • All Repair tests are at +20.
  • Wheeled:
    • -20 to difficult terrain tests. +10 to manoeuvrability tests.
    • Vehicles with the Wheeled Vehicle trait suffer Motive Systems Critical damage as normal, but once any such damage has been taken, all forms of movement require Operate tests, and all tests related to the vehicle’s Manoeuvrability, are made at a –10 penalty.
    • Repairing Critical damage to the vehicle’s Motive Systems, as well as any lasting Motive System damage (such as Motive Systems Damaged, Motive Systems Crippled, etc.) takes half as long as normal.
  • Enclosed:
    • Passengers cannot shoot out, enemies cannot shoot in.

Vehicle Upgrades: [1 External, 0 Internal]

  • Rough Terrain Lift System:
    • No longer suffers -20 due to difficult terrain but reduces Man by 10 when not on difficult terrain.
[A55] Mono-Task Servitor Drone
T Agi Int Per WP
35 25 15 20 20

Skills: Operate (Surface) +10
Talents & Traits: Iron Jaw.

  • Dark Sight
  • Machine [3]
  • Mind Lock
  • Unnatural Toughness [+2]

Resist: 8 All [5 toughness, 3 machine armour]

Arvus Lighter

A lander from the 'Fury Untold' destroyer, allocated to Cell Raptor during their mission to Kalto. A worn and beaten vehicle, it is nevertheless a functional vehicle.
[Fury Untold lander 47]
Armour 22 [Front] 20 [Side] 20 [Rear] Integrity 25
Cruising Speed 1600kph Combat Speed 1000m
Manoeuvrability -15 Size Massive (+30)
Crew Pilot Carrying Capacity 10

Vehicle Traits:

  • Flier:
    • Can fly. Many other rules on p.53 of Enemy Without.
  • Rugged:
    • All Repair tests are at +20.
  • Aerospace Vehicle:
    • Can enter Orbital altitude.
    • Environmentally sealed.
  • Ceramite Hull:
    • Ignores the Melta quality.
  • Enclosed:
    • Passengers cannot shoot out, enemies cannot shoot in.
  • Cargo Hauler:
    • Can haul several extra (4) tonnes of gear or vehicles. Can also double passenger capacity when necessary.
    • Current Haul: Hectin Autocarriage, Cell Raptor Assets.
  • Surreptitious Stowage:
    • 200kg (5% of cargo) of objects deemed Size [3] or smaller can be concealed in specialised stowage areas, granting a -20 modifier to Scrutiny/Search Checks to find them.
  • Self-sufficient:
    • Many Arvus owners fit out their haulers with racks of tools and equipment to keep them running with little down-time.
      • The Arvus is considered a workshop for all intents and purposes - repairs, mods etc may be conducted here.

Vehicle Upgrades: [1 External, 0 Internal]

  • Armoured Motive System: [External]
    • Reduce any Critical Hit suffered to the Motive Systems of the vehicle by 1d5 to a minimum of 1. If the Motive Systems are destroyed, this upgrade loses its effect.


Stored [Arvus]


  • Submachine Guns: [Scarce] 3kg
    • Compact Autogun with Extended Magazine.
    • Basic; 50m; S/3/10; D10+2; I; Clip [24]; Rld [Full]; Compact.
    • 8x Clips
  • Flensing Knife: [Common] 1.0kg Gangers of the Scalpel Kings must forge their own flensing knives, which are then used in the ceremonial scalping initiation rites. Each one is personalised to the grip of the user
    • Thrown/Melee; D5+1; R; Pen 2; Razor Sharp.
  • Bar Room Broom: [Common] 2.0kg Often kept as a last, or first, resort weapon, the Bar-room Broom has a fearsome reputation among gangers in Desoleum Primus. With just a pull of the trigger, this multi-barrelled stub auto empties its entire magazine across a 30° arc in a devastating salvo.
    • Pistol; 3m; S/-/-; 1d10+4; Pen:0; Clip:1; Rld:N/A; Scatter, Inaccurate, Compact, Storm, Spray, Unreliable.
    • If a roll of 91 or more is achieved, this weapon detonates. Treat as if the user has received a single hit from this weapon to their arm location with 1 DoS. Requires a +30 Tech-Use test in a suitable situation to reload.
  • Handcannon: [Scarce] 3kg Originally a 'Brass Bones' Desoleum gang piece, its marking have since been ground off to reveal a simple and functional heavy barrelled pistol.
    • Pistol; 35m; S/-/-; D10+4; I; Pen 2; Clip [5]; Rld [2 Full]; Two-hands


  • 5x BQ Alcohol:
    • A half-dozen of the finest bottles of Champogne from the wineries of Juno, this bubbling diamond liquid is highly sought after and gluttonously consumed by the rich and elite of Askellon.
  • 4x Cases of 10 BQ Lho Sticks:
    • Cigarillos hand rolled from the leaves of a broad-leaf plant found only on the shrine world of Ossur by the same artisans who crafted the megalithic statues of Imperial saints and heroes - one must make pilgrimage to the world and pay due deference to the God-Emperor before they be allowed to acquire such expertly-crafted finery.

Attire and Armour:

  • Armoured Bodyglove:
    • ABL-2 5kg

Arvus Hidden Compartments:

  • Missile Launcher: An unassuming grey tube that once belonged to the Desoleum PDF, moving onto the black market to the Metothine Gate where it was purchased by Davrus during the Kalto mission.
    • Heavy (Launcher); 300m; S/-/-; Clip [1]; Rld [Full]
    • 3x Krak Missiles (3D10+8; X; Pen Concussive [3]; Proven [2])
  • Hot Shot Lasgun: Black matte steel, these weapons were taken from the corpses of Skitarii hunter squads on Kalto.
    • Hot Shot Lasgun w/ backpack.
    • Basic; 60m; S/3/-; D10+4; E; Pen 7; Clip [40]; Rld [2 Full]
    • 2x Clips
  • Chainsword: A gift from Coldo to Silens, this weapon is as brutal as it is ugly. A revving beast of a weapon, it obliterates anyone it touches in a mass of blood and bone.
    • Melee; D10+2R; Pen 2; Balanced, Tearing 6kg

Stored [Hectin]


  • 2x Vanth Swampfangs: [Common] 1.5kg A long and rusted blade taken from the body of a House Rosh enforcer on Vanth. It is a simple weapon that packs a surprising punch.
    • Extended Machete; Melee; D5+1; R
  • 2x Cog Axes: Axes shaped like the Cog of the Adeptus Mechanicus.
    • Melee; D10+2; R; Unbalanced


  • Climbing Pack [Grapnel, Line and Clip Drop Harness] 2kg
    • A character using a clip harness to ascend/descend vertically gains a +30 bonus on tests to Climb and cannot fall if he fails.
    • Fires a Hook up 100m. Once the grapnel attaches to the desired spot such as a rooftop, a user can manually climb the line or activate a powered winch that can lift the user roughly 5m per round.
  • Survival Suit:
    • Sealed suit. Inbuilt Respirator.
  • De-Tox w/ Injector
  • Auto Quill
  • 12x Stablights 0.5kg each
  • Magnoculars
  • Loud Hailer
  • 2x Micro-beads
  • Regicide Set
  • Writing Kit

Stored [Fury]


  • Galvanic Arquebus: A long barrelled and massive rifle with a long stand, this weapon is the height of Adeptus Mechanicus gunsmithing. Despite its high level of technology the weapon appears to have been created from some sort of biologically created plast-wood. Launches a magnetically propelled depleted uranium round which can punch through the heaviest plate.
    • Heavy (Exotic); 150m; S/-/-; 2D10+5I; Pen 4; Clip [1]; Rld [2 Full]; Lance.


  • Chainmail: An oiled hauberk from a less-civilised era.
    • AP:3 All; Max Agi 35.
  • Feudal Plate: A worn set of feudal plate that Silens brought from her homeworld.
    • AP:5 All, Max Agi 25 30kg

Inquisitorial Armoury [Forge Paellus Assault]

  • Data Leech
  • Lascutter
  • Archeotech Vox-Caster: [Counts as BQ Vox-Caster]
    • 1000km range
    • Message encryption (-20 to Logic to decrypt)
    • Message decryption (+20 to Logic to decrypt)
    • Vox-Interception (can listen in on vox traffic from up to 1000km away)
  • 2x Manacles


  • Carapace: A suit of imposing carmine carapace dating from over two millenia ago - a relic of a bygone age when the Fury served a grander purpose. The armour rests alongside a dozen others of its ilk, each bearing a storied past of warfare and glory in every scratch and dent upon their lacquered surface.
  • Grav Chute: Standard issue to the drop-troops of Elysium, this device is clearly marked for use by the Astra Militarum and has never seen a day of use. When questioned as to its providence, the quartermaster nervously trails off, muttering something about the complicated legalities of salvage rights.
  • Tox-rounds: Blessed by Deathwatch tech-marines in the armouries of watch-station Antioch, two dense magazines of deadly toxic ammunition are ceremoniously delivered by the gruff Brother Albrecht. "Tau armour is strong, but their flesh is pitifully weak. Deliver unto them righteous fury, mortal"
  • GQ Photo Contacts, Manstoppers & Grenades: A crate marked for Elroy Gallach awaits you in the armoury courtesy of Chief Petty Officer van Duyn of the Fury Untold. Inside are a collection of requested items from the ship's stores.


  • Carapace: A suit of imposing carmine carapace dating from over two millenia ago - a relic of a bygone age when the Fury served a grander purpose. The armour rests alongside a dozen others of its ilk, each bearing a storied past of warfare and glory in every scratch and dent upon their lacquered surface.
  • Refractor Field: While prepping your newly acquired armour in the workshop, Rune-priest Armello approaches you. "Ah, Gnaritas. You go towards great danger tomorrow. It would do my soul well to know you are protected by the blessings of the Omnissiah". Handing you a palm-sized and stylised skull-cog of the Mechanicus, Armello bows before shuffling back to his station.
  • BQ Grenade Launcher & Ammo: To your surprise King makes a visit to your quarters bearing a pair of heavy black cases. Unveiling a chrome-alloy plated grenade launcher of astounding quality King informs you that it is from her personal armoury, and that there would be utter hell to pay should it be damaged on the mission. Inside the other case rests a trio of pre-loaded cylindrical magazines of ammunition inscribed with litanies of worthiness by the delicate tines of Armello.
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