Adalwulf von Gebhardt

Human, Barbarian, Folk Hero

Neutral Good

Strength Dexterity Constitution Intelligence Wisdom Charisma
16 [+3] 14 [+2] 16 [+3] 10 [+0] 11 [+0] 10 [+0]
1ce7ea89235795ea1f05394dcb480441.jpg

15+1 [9], 13+1 [5]. 15+1 [9], 9+1 [1], 10+1 [2], 9+1 [1]
+1 to All

Dimensions: 6'5", 220 pounds
Age: 23
HP: 55 [d12(7)+Con per level]
Hit Die: 5 @ d12 (spent 3 hit die after Dryad fight - on full wounds)
Experience: 13,032 [Level 5]
Saving Throws: Strength, Constitution
AC: 15+2

Traits:

  • Medium. 40ft Move.
  • Rustic Hospitality: Since you come from the ranks o f the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you..

Proficiencies: [+3]
Weapons & Armour: Light Armour, Medium Armour, Shields, Simple Weapons, Martial Weapons
Tools: Smith's Tools, Land Vehicle
Languages: Reikspiel, Araby
Skills: Athletics, Animal Handling, Perception, Survival

Feats and Abilities:

  • Unarmoured Defense: While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
  • Rage: Bonus Action to use (3), lasts one minute
    • Advantage on Strength Throws and Strength Tests
    • When making a Melee Attack with Strength you gain +2 damage
    • You have Resistance to Slashing, Piercing and Bludgeoning damage
  • Reckless Attack: Gain Advantage on Melee Attack rolls, opponents gain Advantage on Attack Rolls against you
  • Danger Sense: You have Advantage on Dexterity Saving Throws against effects you can see. You mustn’t be blinded, deafened, or incapacitated.
  • Totem Warrior: Wolf
    • While you're raging, your friends have advantage on melee attack rolls against any creature within 5 feet of you that is hostile to you.
  • Sentinel
    • When you hit a creature with an opportunity attack, the creature’s speed becomes 0 for the rest of the turn.
    • Creatures within 5 feet of you provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.
    • When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn’t have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.
  • Extra Attack
    • Your attack action confers two attacks.
  • Enhanced Move
    • Your base move increases by 10ft.

Equipment:

  • Bloodthirster Axe: Vicious and jagged axe constructed of an alien black steel. Smokes and decays after prolonged exposure to sunlight
    • 2d4, Slashing, Versatile
    • May spend One Hit Die to receive +1 To Hit and +1 Damage for 1 Minute. May instead coat in 1L of blood from a sentient creature to gain the same.
    • If exposed to sunlight for an extended period of time the Bloodthirster Axe will begin to decay.
    • Quick-release sheath
  • Manaan Sword of Goblin-Bane: Fine sword worked with the fish sigils of Manaan
    • Longsword; D8; Slash; +D8 damage against Greenskins, Versatile (D10), + 1 unknown magical effect
  • Battleaxe: 1d8/1d10, Slashing, Versatile
  • Shield: +2 AC
  • 2xHandaxe: 1d6, Slashing, Light, Thrown (20/60)
  • 0xJavelin: 1d6, Piercing, Thrown [30/120]
  • Explorer's Pack: Backpack, Bedroll, Mess Kit, Tinderbox, 5 Torches, 0 days of Rations, Waterskin, 50ft of Hempen Rope
  • Smith's Tools, Shovel, Iron Pot, Common Clothes,
  • Wealth
    • PP: 4
    • GP: 605
    • SP: 327
    • CP: 686

Fluff Folk Hero
Event- I led the people to stave off an invading force intent on their destruction
Personality- Thinking is for other people, I prefer action.
Ideal- People deserve to be treated with dignity and respect, unless they have done naught to earn either.
Bond- I protect those who cannot protect themselves.
Flaw- I'll do anything to win fame and fortune.


-Son of Ser Gregor, the Majordomo of von Solidor House
-Was warded to the Wissenland while still young as part of an alliance between von Solidor and von Foerster
-The House of von Foerster did not treat the young Adalwulf with much love nor care, forcing him to compete in the Quadrennial Games from the age of 12 to earn his keep
-Adalwulf achieved some measure of fame for making it to the final 5 in the melee tournament at the Quadrennial Games despite his young age
-On his 16th year, Adalwulf stood firm against the machinations of The Great Hunt, leading a collection of commoners against the cult of Ahalt the Drinker while the nobles locked themselves away in their strongholds. In the same year Adawulf achieved second place in the melee, his youthful determination and his brawn allowing him to keep up with the more talented and wise competitors
-By the his third Games, Adalwulf had acquired many athletic skills, not only achieving gold in the melee, but also ranking highly in the javelin throw, caber toss, and other feats of strength.
-His ward ended, Adalwulf traveled south to meet with his long-estranged father and patron house but upon arriving in Al-Haikk, he did find them preparing for a march into the Empire
-It was decided by Reynard von Solidor that Adalwulf would accompany his bastard son, Alaric, if only to preserve the last lingering strands of his lineage

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