Banien, Shade Assassin


Strength Constitution Dexterity Intelligence Wisdom Charisma
8 14 20 12 14 12
-1 +2 +5 +1 +2 +1
Fort Ref Will Speed Passive Insight Passive Perception
13 15 13 6 Sqr 11 11

Initiative: 5
HP: 41
Surges: 8
Surge Value: 10

Race Features
Dark Vision
One with Shadow
At Will • Shadow •Standard Action.
Effect: Until the end of your next turn, you can make stealth checks to become hidden when you have any cover or concealment. You can use cover from you allies to become or remian hidde.

Acrobatics (Dex), Arcana +2 (lnt), Athletics (Str), Bluff (Cha), Endurance (Con), Insight (Wis), Intimidate (Cha), Perception (Wis), Stealth +7 (Dex), Streetwise (Cha), Thievery (Dex)
Stealth +2 (Dex), Insight (Wis), Perception (Wis), Acrobatics (Dex), Thievery (Dex)

Born of Shadow
Shadow Mantle
Weapon Focus - Light Blades

Class Features
Attack Finese: Can use Dex instead of Str for melee basic attack. In addition can add 1d8 to to damage roll once per turn.
Quick Swap: Once during each of your turns, you can ta ke a free action to draw or stow a weapon and then draw another weapon.
Death Attack: When you hit an enemy with a melee or a ranged attack that deals damage, you can choose to reduce the enemy to 0 hit points automatically if it has 10 hit points or fewer after the damage is dealt.
Nimble Drop: When you take falling damage, you can take a free action to reduce the damage by 6 + your level. If this reduces the damage to 0, you don't fall prone
Guild: Red Scales

Garrote Strangle
At-Will • Martial • Standard Action. Garrote.
Effect: You can shift up to 2 squares.
Target: Any enemy you are hidden from.
Attack: Dex vs Ref
Hit: 2[W] + Dexterity modifier damage, and the target is grabbed until the end of your next turn. While the grab persists, the target takes a -2 penalty to attack rolls against you and cannot speak, and you cannot make other attacks.
Level 21: 4[W] + Dexterity modifier damage.
Sustain Standard: The grab persists, and the target takes 2[W] +your Dexterity modifie r damage.
Level 21: 4[W] + Dexterity modifier damage

Poisoned Dagger
At-Will + Martial, Weapon Standard Action
Melee weapon
Requirement: You must use this power with a dagger.
Target One creature Attack: Dexterity vs. AC
Hit: l[W] + Dexterity modifier damage. If you deliver an as-sassin poison with this attack, the target takes a -4 penalty to its forst saving throw, if a ny, against the poison's effect.
Level 21: 2[W] + Dexterity modifier damage.
Effect: If the dagger has an assassin poison on it that is normally delivered on a hit, you can deliver t hat poison to the target e ven if the attack misses

Quick Lunge
At-Will+ Martial, Weapon Standard Action
Melee 1 Effect: You shift 1 square before the attack.
Target: One creature
Attack: Dexterity vs. AC
Hit: 1 (W] damage, a nd you knock the target prone. You can t hen shift 1 square back to your starting position.
Level 21: 2[W] damage

Assassin's Strike
Encounter + Martial No Action
Personal Trigger: You hit a creature w ithin 5 squares of you with an attack using a weapon.
Target: The creature you hit Effect: The target takes 1 d1 0 extra damage from the trig-gering attack. If the target is helpless, this damage is maximized.
Level 3: 2d1 0 extra damage.
Level 7: 3d1 0 extra damage.
Level 13: 4d1 0 extra damage.
Level17: 5d1 0 extra damage.
Level23: 6d1 0 extra damage.
Level27: 7d1 0 extra damage.
Special: Nothing but a short or an extended rest can allow you to regain the use of this power

Fleeting Shade
Encounter +
Minor Action Personal
Effect:You become invisible until the end of your turn.
In add ition, you gain a +5 power bonusto Stealth checks until the end of your next turn.


Carrion Crawler Brain Juice
Greenblood Oil

Resurrection Insurance

Magic Ki Focus +2 1,800
Bag of Holding
Bridle of Conjuration 840
Sylvan Armour +2 3,400

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