DnD Shen

Level 2 Razorclaw Monk
Proud, Fierce, Disciplined, Aloof
True Neutral


Strength Constitution Dexterity Intelligence Wisdom Charisma
15 12 19 10 12 8
+2 +1 +4 +0 +1 -1
Fort Ref Will Speed Passive Insight Passive Perception
13 15 13 6 Sqr 11 16

Initiative: +4
HP 34; Bloodied 16
Surges: 8 p/d
Surge Value: 7

Bloodthread Cloak (AC20); Cloth +2 AC
Property; When you are bloodied, you gain an item bonus of +2 to AC and saving throws

Proficiency (3) unarmed, Dex (4), Implement Bonus ( -)
Melee Basic (Fist): d8+2

Razorclaw Shift
encounter, minor
Trigger: you are bloodied
Effect: until the end of the encounter, gain +2 speed, +1 to AC and reflex

Stone Fist Discipline:
at will, free action (special), melee
Trigger: you hit with an attack during your turn
Target: one creature
Effect: Target takes damage equal to 3+STR mod. If the target wasn't targeted by the
triggering attack, the damage increases by 2.

Unarmed Combatant: Fists count as weapon of "unarmed weapon group", proficiency +3, dam d8.

Unarmored Combatant: While you are wearing no armor or cloth armor only you gain +2 to AC.

Unarmored Agility; You gain a +2 feat bonus to AC while wearing no armor or cloth armor only.
Superior Implement Training: You may use a single superior implement of your choice

Acrobatics +6, Arcana +0, Athletics +7, Bluff -1, Diplomacy -1, Dungeoneering +1, Endurance +1, Heal +1, History +0, Insight +1, Intimidate -1, Nature +1, Perception +6, Religion +0, **Stealth +11 Streetwise -1, Thievery +9,

Common (Trade Dwarf), Draconic

Steel Wind
at will, full discipline, implement, psionic
Standard, close burst 2
Target; each enemy you can see in burst
Attack: DEX v Reflex
Hit: d8+DEX
Movement Technique; You move your speed +2. You are no longer marked.

Dragon's Tail
at will, full discipline, implement, psionic
Standard, melee touch
Target: one creature
Attack: Dex v Fort
Hit: d6+DEX, knock the target prone
Movement technique: swap places with one ally or one prone enemy

Fury Stance
daily, stance
minor, personal
Effect: Until the stance ends, your unarmed melee attacks deal extra damage equal to your STR.

Eagle Claw Strike
encounter, full discipline, implement, psionic
standard, melee,
Target: one creature or unattended object
Attack: DEX v Fort
Hit: 2d8 + DEX, target suffers a penalty to AC equal to your STR until EOYNT.
This attack deals 2d8 extra damage against objects.
Movement technique: You fly your speed. If you don't land by the end of this move, you fall.

Resounding Strike
encounter, full discipline, implement, psionic, thunder
Standard, melee,
Target: one creature
Attack:Dex v Fort
Hit: 2d10 + Dex, the next time the target takes damage before the start of your next turn, it takes extra thunder damage equal to 3+STR
Movement: move your speed +2

Steel Avalanche
daily, implement, psionic
standard, blast 3
Target: each enemy in blast
Attack: Dex v Reflex
Hit: 3d8+Dex, target takes a -2 penalty to attack rolls until EOYNT
Miss: 1/2 damage , target takes a -2 penalty to attack rolls, EOYNT
Effect: you shift 4 squares to any square adjacent to the blast

Fluid Ki Focus (Silk Bandages, hands and feet)
Mobile; when you hit with an implement attack,
you can shift as a minor action before the end of your turn
Shielding: Whenever you hit at least one target with an implement attack,
you gain a +1 shield bonus to AC and reflex until SOYNT.

Catstep Boots; 1/2 fall damage, always land on feet. Daily: free +5 bonus to acro/ athletics

Traveling Cloak, Rice Hat, Sling, 5 Shurikens, Thieves tools, Adventurer's kit, 0(?)GP


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