Eliza Tornum

Eliza Tornum

Human, Apostate
'Emissary of Praetus the Reticent'
'Demagogue of Slaanesh'
'Seductress of the Ferryman's Coin'

Beautiful, Sultry, Passionate, Duplicitous

Pride: Charm +5 Fel -5 T
Disgrace: Deceit +2 Inf, -4 Per
Motivation: Perfection +5 Ag -3 Int -3 BS

WS BS S T Ag Int Per WP Fel
37 28 30 (40) 31 53'' 30 31 40 60'

12 6 5 11 18 8 10 15 20

Experience: 5500/5730
Wounds: 14
Infamy: 48
Corruption: 14
Alignment: Slaanesh :Unaligned:7 Tzeentch:0, Slaanesh:10, Nurgle:0, Khorne:1
Marks: -
Favours: Winged (Grants Flyer trait)

Skills:
BASIC: Athletics, Awareness, Intimidate, Logic, Medicae, Security, Sleight of Hand, Stealth, Survival, Tech-Use.

KNOWN: Acrobatics, Awareness, Command, Commerce, Common Lore (Imperial Creed, Administratum), Deceive, Dodge, Forbidden Lore (Pirates, Heresy, Inquisitors), Linguistics (Low Gothic), Scholastic Lore (Occult, Chymistry, Heraldry), Trade (Chymistry)
Trained (+10): Charm, Dodge, Inquiry

Talents:
Weapon Training (Las, Primary, Shock, Power), Air of Authority, Hatred (Arbites), Peer (Barbarians, Warlords), Total Recall, Unshakable Will, Radiant Presence, Polyglot, Inspire Wrath, Mimic, Swift Attack, Lightning Reflexes, Leap Up, Catfall, Ambidextrous, Quick Draw, Excessive Wealth, Demagogue, Greater Minion of Chaos (The Dark Artificer)

Traits

  • The Quick and the Dead: +2 to initiative
  • Serpents Tongue: once per session make a challenging charm or deceive test to gain Peer (2) talent for one organisation of choice.
  • Flyer: 2x Agility bonus (10)

Equipment
Carrying Capacity 31.5/36 (42)kg
BQ Light Power Armour HABL 8 (sustainable power source, osmotic life support,auto senses, +10 strength).
Refractor field (Power Field. Rating: 30, Overload:1-10)2kg(overloaded)
GQ Las Carbine with 3 clips (75m; S/2/-; D10+4; E; Pen 0; Clip 60; Reload: Half; +5 to hit, reliable) 2.5kg
BQ Neural Whip (3m; D10+6; R; Pen 0; Flexible (cannot be parried), Shocking (those hit must make +0 Toughness test or be stunned for a number of rounds equal to their degrees of failure, +10 to hit)) 4kg
T'Chael, the Whisperer (D10+9; pen 9; 3m, +10 to ws, Razor sharp, balanced, flexible, binding strength 4 (Fiend of Slaanesh 31WP))1kg
Respirator (0.5kg)
Recoil Gloves (0.5kg)
Witch lance (D10+4; Pen: 6; Powerfield, Special: RF Causes 2D10 Fire Damage) 5kg
Microbead, Unholy Tomes 1kg, Slaanesh Symbol Pendant, Bone pendant taken from Copax, carved into a serpent (charm)

Bolt pistol w/holy rounds (30m; S/2/-; D10+5; Pen 4; Clip 8; Reload Full; Tearing)
Inferno pistol (10m; S/-/-; 2D10+10; Pen 12; Clip 3; Reload Full; Melta) 3kg
Ecclesierchy Coresque (D10; Pen 2; Unbalaced, Holy, Two handed.)
Light Carapace 5 (A, B, L)
Gq mesh cowl
Mesh Armour ABL 4
Power sword d10+5 pen 5 balanced
Cq neural whip
Move witch lance to here
Methusa long shot
Power mace

Implants:
Nerve Induction Tines - Mono filament metal tines implanted under the fingernails that can be activated to punch into a targets nervous system and induce extreme pain or pleasure by electro stimulus of the subjects nerves. Mechanically this provides +20 to interrogate or Charm against restrained targets.
Pheremone Generator - With a +20 willpower test the implant will secrete pheromones that give +10 to charm against targets in the area, or +20 if the area is enlclosed without much airflow.


a) personally seducing and turning two soritas novices to the worship of chaos whilst masquerading as a soritas novice
b) failure to kill her once lover and his father (a planetary governor) (see below)
c) personal harem and huge cult of pleasure slaves
d) falling in love with a charismatic arbites officer when a young (hence hatred arbites)
e) along with the two soritas she corrupted, she is known as one of the three 'serpent sisters' in reference to common icongrapgy
f) a particular love interest who wants her dead (found out about her later damnation) and a sect of very angry soritas

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MINIONS


In the dark corridors of the highest spires on Messia exists a cult that only the most infamous know of, for the cult is not human. More appropriately it would be referred to as a Kabal, for the members of the cult are in fact Commoraghi, the Dark Eldar. Though few in number, these dark creatures are subtle force working behind the scenes of the underworld of Messia. Called the Kabal of Bloody Thirst, they are devoted to the dark arts of sorcery and thus forbidden from ever entering Commoragh again. The Kabal spends their time collecting creatures, weapons and pursuing the creation of greater and darker arms, to forever sate their empty souls. The reason these dark ones exist on Messia though is so they can pursue the creation of daemonweapons, for how better to sate their hungering souls than with the weapons of She Who Thirsts herself? Such exquisitely painful and beautifully ironic weapons though come at a risk though, and every so often, even some the cleverest Kabalite tech-sorcerers fall to the possession of Slaanesh's minions. These Eldar usually die more painful deaths than even their depraved minds could conjure up, as their souls are finally devoured by Her. One of these Kabalites however struck a pact with the daemon who took his body, and the two beings enmeshed became a single creature, the Dark Artificer, an instrument Slaanesh's will, but kept bound and captive by the Kabal. Such was Eliza Tornum's infamy that the Kabalites contacted her to suggest a deal. The Kabalites would release the Dark Artificer into the service of Eliza, and Slaanesh, in exchange for far darker favor in days to come…

The Dark Artificer

WS BS S T Ag Int Per WP Fel
05 40 10 40 30 40 40 40 05

Movement: 4(8)/8(16)/12(24)/24(48)
Wounds: 6
Skills: Forbidden Lore +20 (Daemonology), Tech Use +20, Trade (Armourer), Dodge, Psyniscience
Talents and Traits: Exotic Weapon Training (Shard Carbine), Infused Knowledge, Weapon Tech, Mighty Shot

  • Stuff of Nightmares (immune to all criticals but death, gases, poisons)
  • Unnatural Willpower (3)
  • Psyker
  • Machine Trait [I]
  • Phase

Psychic Powers:

  • Psy Rating 4

Warptime: -10 Willpower, half action, free sustained, gain unnatural BS, WS, AGI equal to Psy Rating, can be sustained.
Precognition: +10 Psyniscience, half action, free sustained, gain 2x Psy rating as a bonus to evasion tests.
Glimpse: +0 Psyniscience Test, half action, gain 5x Psy rating to next check non Evasion check, used before end of your next turn).

Equipment:
-Shardcarbine w/ telescopic sight (ignores negatives for extreme or long range as long as a full action aim is taken) (BQ Reaver Long Rifle) (D10+4(6/8/12); Pen: 2(6); Range: 150m; Clip: 4; Rld: 2 Full; Accurate, Felling (3), Toxic (0))
-Light Power Armour (Sustainable Power Source) +10 Str HABL [7+1(MT)]
-Refractor Field (1-30, 1-10 overloads), Helmet Augmentations (Photo visors, magnoculars, preysense goggles, rebreather, vox caster)

Loyalty: 80 (60+10 for Air of Authority and +10 for Demagogue)

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RETAINERS


  • Jedia 'Luck'

Eliza's Handmaiden. Attractive waif like girl, with multicoloured hair, pale skin and spiral tattoos across her entire body. She sports leather torques around her legs and arms after Xurunti fashion.

WS BS S T Ag Int Per WP Fel
25 20 30 30 30 30 25 25 40

Movement: 3/6/9/12
Wounds: 9
Skills: Awareness, Common Lore (Screaming Vortex), Carouse, Charm, Deceive, Performer, Linguistics (Low Gothic), Trade (Remembrancer)
Equipment: GQ clothing, trinket and a musical instrument.

jedia.jpg
  • 2x Slaaneshi Adjutants Adepts
WS BS S T Ag Int Per WP Fel
25 20 30 30 30 30 25 25 30

Movement: 3/6/9/12
Wounds: 9
Skills: Awareness, Common Lore (Screaming Vortex, War the other with Imperium), Literacy +10, Linguistics (Low Gothic), Trade (Armourer and a Linguist)
Talents: Basic Weapon Training (SP), Melee Weapon Training (Melee).
Equipment: Quills, Ink bottles, parchment, data-slate, PQ clothing, trinket.

  • 1x Slaaneshi Adjutants Entertainer
WS BS S T Ag Int Per WP Fel
25 20 30 30 30 25 25 25 35

Movement: 3/6/9/12
Wounds: 9
Skills: Awareness, Common Lore (Screaming Vortex), Carouse, Charm, Deceive, Performer, Linguistics (Low Gothic), Trade (Trader)
Talents: Basic Weapon Training (SP), Melee Weapon Training (Melee).
Equipment: Revealing clothes, PQ clothing, trinket and a musical instrument.

  • 1x Slaaneshi Adjutants Scum
WS BS S T Ag Int Per WP Fel
25 20 30 30 30 25 30 30 30

Movement: 3/6/9/12
Wounds: 9
Skills: Awareness, Common Lore (Screaming Vortex), Carouse, Chem-Use, Deceive, Gamble, Silent Move, Linguistics (Low Gothic), Trade (Voidfarer)
Talents: Jaded, Pistol Weapon Training (SP), Basic Weapon Training (SP), Melee Weapon Training (Melee).
Equipment: Stub Revolver, Spare clip, Knife, 5 doses of chems, stolen goods, PQ clothing and trinket.

  • 1x Sergeant 'Marbles'

Last surviving member of Eliza's bodyguards, now her personal Arch Militant

WS BS S T Ag Int Per WP Fel
40 40 40 40 35 35 35 35 35

Movement: 3/6/9/12
Wounds: 12
Skills: Awareness, Athletics, Common Lore (Screaming Vortex), Interrogation, Linguistics (Low Gothic), Dodge, Parry, Command +10
Talents: Primary Weapon Training, Disarm, Melee Weapon Training (Prim), Pistol Weapon Training (SP), Takedown, Swift Attack, Iron Jaw, Jaded, Quick Draw, Rapid Reload
Equipment: Saracen-Godwyn Pattern Bolter (D10+5X; Pen: 4; Range: 90m; Clip: 30; Rld: Full; Reliable, Tearing, Special: Counts as mono-Axe in melee), Chainsword (D10+6; Pen: 2; Tearing, Balanced), Keepsake (Ecclesiastical Badge of Office, stained with blood), Autogun w/ manstoppers (D10+3; Pen 3; S/3/10; Clip 30), Light Carapace 5 (A, B, L) (With Ecclesiastical markings), Stub Automatic w/ Dumdums, Photovisors, Microbead, Uniform.

IG5EStormTrooper.jpg

Spare Munitions:

  • Godwyn-Saracen pattern bolters x 9
  • Chainsword x 8
  • Andromache Leader of the Warmaidens
WS BS S T Ag Int Per WP Fel
45 35 40 40 40 27 38 35 35

Movement: 4/8/12/24
Wounds: 13
Skills: Awareness, Athletics, Common Lore (Xurunt), Command, Air of Authority, Intimidate, Dodge +10, Linguistics (Xurunt), Navigate (Surface), Parry, Stealth, Survival +20,
Talents: Berzerk Charge, Iron Jaw, Unarmed Warrior, Quick Draw, Disarm, Swift Attack, Step Aside
Equipment: Xurunsh Hide reinforced with Onir Plate 4 (HABL); Onir Great Lance (1D10+8, Pen: 6, Range: 3m, Razor Sharp)

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  • 42x Warmaidens
WS BS S T Ag Int Per WP Fel
40 30 40 35 35 21 36 32 32

Movement: 3/6/9/18
Wounds: 12
Skills: Awareness, Athletics, Common Lore (Xurunt), Intimidate, Dodge, Linguistics (Xurunt), Navigate (Surface), Parry, Stealth, Survival +20
Talents: Berzerk Charge, Iron Jaw, Unarmed Warrior, Quick Draw
Equipment: Xurunsh Hide reinforced with Onir Plate 4 (HABL); Onir Light Blade (1D10+6; Pen 4; Balanced) Onir Light Bow (1D10+4; Pen 4; 100m; Rld Half; Accurate, Felling (2)); Onir Lance-Goad (1D10+4; Pen 6; 3m)

  • 1x Servo Skull
WS BS S T Ag Int Per WP Fel
15 15 10 20 30 15 35 20 -

Movement: - (See Below)
Wounds: 4
Skills: Awareness +10, Dodge, Stealth +10, Linguistics (Low gothic) +20
Talents and Traits: Fearless.

  • Dark Sight
  • Flyer (6)
  • Machine 2
  • Puny (2)

Equipment: Inbuilt vox, cogitator and auto-quill.

  • 25,000x Slaves

DECEASED RETAINERS

  • Haradra; Leader of the Warmaidens (KIA)

Slain by a redemptionist in defence of Eliza, who gave Haradra her freedom.

haradra.jpg
  • Lieutenant-Void Master Orrek: (KIA)

A battle scarred and hardened void master who was indentured in service to the Temple of Lies. Eliza gave him his chance at freedom in exchange for his help and loyalty. Orrek died in Eliza's quarters on The Dead Sea of his bolter wounds, defending to the last the home of she whom he loved so. His modified hunting rifle still in his hands he praised her one last time before breathing his last.

  • Personal Armsmen (3 MIA, 2 KIA)

Hired by Eliza to guard her person shortly after the events on Kymerus. They died protecting her from the fury of the Sisters of Battle on Xurunt.

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  • Slaaneshi Adjutant: Scum (MIA)

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