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Re: Black Crusade
PUNCHCATPUNCHCAT 30 Apr 2012 15:08
in discussion Rogue Trader / General » Black Crusade

ah, beat me to it seneta - like

Re: Black Crusade by PUNCHCATPUNCHCAT, 30 Apr 2012 15:08
Re: Black Crusade
PUNCHCATPUNCHCAT 30 Apr 2012 15:06
in discussion Rogue Trader / General » Black Crusade

what are the odds someone can update our time chart/ post the RT one so we're not flicking back and forth too much at the shopping spree next session? also, Raddcliff we need to know EXACTLY how long it takes to repair the space bitch so we know how many rolls we can make.

Re: Black Crusade by PUNCHCATPUNCHCAT, 30 Apr 2012 15:06
Re: Black Crusade
setentasetenta 30 Apr 2012 14:54
in discussion Rogue Trader / General » Black Crusade

yus. Time is always the same.
Quality and quantity is up to your DOS barter once you roll to see how much you fail or pass by.

If you don't win, then you can check again if you have the time. And yes you are essentially rolling at the end of the time span.

Re: Black Crusade by setentasetenta, 30 Apr 2012 14:54
Re: Black Crusade
PUNCHCATPUNCHCAT 30 Apr 2012 14:52
in discussion Rogue Trader / General » Black Crusade

right so if i roll well i'm finding more or better quality hypothetical lasguns but i still have to wait the X days based on rarity to make my roll, which is modified by population. if thats correct, it answers my question.

Re: Black Crusade by PUNCHCATPUNCHCAT, 30 Apr 2012 14:52
Re: Black Crusade
setentasetenta 30 Apr 2012 14:48
in discussion Rogue Trader / General » Black Crusade

in response to Tankzor over FB

I left time as a single amount because i figure chaos is pretty chaosy, so the time is the same, but you might get good or poor quality cause their is no set system of commerce. Degrees of success modifies quantity and quality, not time taken to get the items. Otherwise that could be a catastrophic amount of modifiers.

Re: Black Crusade by setentasetenta, 30 Apr 2012 14:48
Re: Black Crusade
PUNCHCATPUNCHCAT 30 Apr 2012 14:45
in discussion Rogue Trader / General » Black Crusade

im happy to endorse the seneta-Fantasy Flight lovechild.

Re: Black Crusade by PUNCHCATPUNCHCAT, 30 Apr 2012 14:45
Re: Black Crusade
setentasetenta 30 Apr 2012 14:43
in discussion Rogue Trader / General » Black Crusade

i like it better than what i used which was half the build time for creating weapons in BC, i am happy to go with an alternative option if we want to expand the time out.

Re: Black Crusade by setentasetenta, 30 Apr 2012 14:43
Re: Black Crusade
OkeysOkeys 30 Apr 2012 14:43
in discussion Rogue Trader / General » Black Crusade

Yes. It means it's a maximum 1 Infamy roll per day, no matter how mundane the item. Although at GM's discretion you may be able to find a knife and a fork on the same day

Re: Black Crusade by OkeysOkeys, 30 Apr 2012 14:43
Re: Black Crusade
PUNCHCATPUNCHCAT 30 Apr 2012 14:41
in discussion Rogue Trader / General » Black Crusade

so we've decided to use the RT table for the minimum time thresholds for acquisitions

Re: Black Crusade by PUNCHCATPUNCHCAT, 30 Apr 2012 14:41
Re: Black Crusade
setentasetenta 30 Apr 2012 14:41
in discussion Rogue Trader / General » Black Crusade

Fine.

Uploaded the picture from RT. Those times are good.

For anyone who's not us, we are fixing Infamy.

Rarity and availability is fine, i based the 100,000+ off the base rules in the book

Re: Black Crusade by setentasetenta, 30 Apr 2012 14:41
Black Crusade
OkeysOkeys 30 Apr 2012 14:38
in discussion Rogue Trader / General » Black Crusade

We are moving the discussion here, it's what this is for.

Black Crusade by OkeysOkeys, 30 Apr 2012 14:38

Bringing it to peoples attention was the general idea. I never actually expected to "enforce" these codes perse, more just make everyone aware of how we should be conducting ourselves. You're right in that we dont need regulations, but I do believe having this here as a guide is a good idea. I'd still appreciate if others had some input too. The more we all read this, the more naturally we'll stay within the guidelines.

Re: -Code of Conduct- by ArkaidosArkaidos, 28 Sep 2011 00:05

we're not running a business here. we do this because we enjoy it and the more regulations you slap on it the less fun it's going to be. frankly i think this group's obsession with rules is already an impediment on the fun we have. the thought is a nice one, but really all this is calling for is a bit more respect. sometimes people need to be reminded of these things, and seeing as this has been brought to our attention, we will all be more conscious of it now. i think we could all be more aware of the concepts cal has put forward as a general guide to our behavior on games nights, but trying to nail down the specifics is just silly.

Re: -Code of Conduct- by PUNCHCATPUNCHCAT, 27 Sep 2011 16:35

G'day lads,

I mentioned to you the other week about wanting to draft up some ideas for a "code of conduct" to use during RP.

I figure I'd post up what i have, and open the floor to suggestions/criticism.

I understand we all know how we should conduct ourselves, but we all have, at times, been victims and culprits.


-Code of Conduct-

1.) Do not interrupt the GM. If you have something to say, show a hand, and the GM will get to you when they are ready. No matter how important what you have to say is, please do not break the GM's flow, and wait until they are ready to speak to you. Nothing is more aggravating than trying multiple times to set a scene for the players, only to have constant interruptions de-rail the exposition.

2.) Do not interrupt other Players. Everyone has something they want to say, so please be mindful and wait your turn.

3.) Do not tell other Players what to do. If a Player has an idea, and they are in a situation where their character can act upon it, it is not anyone elses place to tell them otherwise, nor to suggest an alternative. If you have something to say, show a hand and wait until the Player recognizes you.

4.) Do not argue with the GM or other Players. Discussions are commonplace, but restrain yourself from developing them into heated arguments. Raise any issues you had, at the end of the session. If you feel a party is being exceptionall unreasonable, contact them in private to find a solution. Other Players at the table should not have to have their enjoyment sullied by anothers foul mood.

5.) The GM has final say. In all cases, the GM has final say. As above, raise any issues you had, at the end of the session. If you feel the GM is being exceptionall unreasonable, contact them in private to find a solution.

6.) Refrain from using books or electronics at the table. Its polite to listen. Please do not read, or browse the web, or use your phone (emergencies/phone calls excepted) during RP. If the GM is running other Players through a scenario, leaving you or others for awhile, the reading of source books and material related to RP is permitted. All media must be put down when the GM says so.


So thats as far as i got. Feel free to add your own codes, or suggest changes to previous ones. I'll update the original post as we agree on each new code/amendment.

-Code of Conduct- by ArkaidosArkaidos, 27 Sep 2011 14:15

You know my opinion of it, I wouldn't bother tbh. Let special weapons be that, not just what each PC carries.
But then again thats coming from the bloke who believes DH chars should all be using std book wpns, with inq hb wpns being that for fluffy settings ie tranch hand cannons only really being apparent on campaigns on tranch

Re: Storm vs. Twin-Linked by TankzorTankzor, 31 Aug 2011 07:50

I just read the Black Crusade version of Twin-Linked, and its much better. Thats cleared it up.

Question arose because Im trying to re-write and balance out the Customizable Weapons Table.

Re: Storm vs. Twin-Linked by ArkaidosArkaidos, 31 Aug 2011 06:15

As my book says:

Storm - Double hits inflicted and ammo expended

Twin Linked - When firing a Twin-Linked weapon the wielder can choose to either gain a + 10 to hit or an additional hit if they score at least one successful hit. Twin-Linked weapons expend twice their RoF in ammunition with each shot.

So yes Storm is a better version of Twinlinked, no real reason to try and balance the two out…

Re: Storm vs. Twin-Linked by TankzorTankzor, 31 Aug 2011 03:03

Storm vs. Twin-Linked

To quote the text;

A weapon with the Storm quality doubles the amount of hits inflicted on the target. For example, when firing a weapon with the Storm Quality in fully automatic mode, each degree of success will yield two additional hits (up to the weapon’s firing rate, as normal).

And again for Twin-Linked

A twin-linked weapon represents two identical weapons connected together and linked to fire at the same time, often through one pull of the trigger or push of a button. Twin-linked weapons are built this way in order to increase the chances of scoring a hit through the crude expedience of blasting more shots at the target. A weapon with the Twin-linked Quality gains a +20% bonus to hit when fired and uses twice as much ammunition. In addition, the weapon may score one additional hit if the attack roll succeeds by two or more degrees of success. Lastly, the weapon’s reload time is doubled.

As I read it, Storm seems to be a much better alternative, even tho a Storm weapon technically is just a normal gun with two barrells.

Is it worth slightly editing the Twin-Linked rules so that they stand out a bit more from the Storm ability?
I was thinking that a Twin-Linked Weapon should increase the firing rate of whatever weapon its applied to.

e.g. Lasgun S/3/-
Twin-Linked Lasgun S/6/-

Hunting Rifle S/-/-
Twin-Linked Hunting Rifle S/2/-

Any thoughts?

Storm vs. Twin-Linked by ArkaidosArkaidos, 31 Aug 2011 02:20

I'd have to go over it with the rule book first, but i imagine we could come to some sort of arrangement where you are linked to your weapon, allowing you to shoot around cover exposing as little as possible.

Re: Cover Mechanics by ArkaidosArkaidos, 30 Aug 2011 10:13

So if I get a MIU or some sort of electronic scope I could just hide behind walls and stick my hand/s out and only expose them right?
cornershot_kitty.jpg

Re: Cover Mechanics by TankzorTankzor, 30 Aug 2011 08:14
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