Half Ork Kensai
Half Ork, Soldiering, Fighter
Peak Human Strength, 'Good' Dexterity and Constitution, 'Near Impaired' Intelligence, Perception and Charisma. And so on the 8th day God said "min is now maxed…and we shall call him: The Half-Orc"
STR | DEX | CON | INT | PER | CHA |
---|---|---|---|---|---|
15 | 12 | 12(11) | 8 | 10 | 7 |
5/3/4/2/3/1
(+1 str, +1 str, +1 str, +1 con, +1 dex, +1 dex, -1 int,-1 cha)
Will Save: 4
Experience: 0/250
Wounds: 12|23|34|45
Total Wounds: 32
Taint: 0
Size: Medium
Speed: 6m (5m)
Armour: A-4, B-5, L-3, H-3
TRAITS:
Swift Charge: +2 to charging distance
Half Ork Physiology: +2 to Constitution saves versus poison, gas, hostile environments and endurance checks.
Low Light Vision: may see in the dark as long as their are some sources of light.
TALENTS:
Weapon Training (Crossbows, Simple Blades, Simple Blunt, Simple Axes, Simple Thrown, Military Blades), Armour Training (Light, Medium, Heavy), Jaded, Arms Master, Ambidextrous
+1: Weapon Focus (Light Crossbow, Short Sword, Long Sword)
SKILLS:
Athletics, Linguistics (Imperial Dwarven, Glibtongue), Parry, War
WEAPONS
Masterwork Longsword [+3; D10+5/D10+10; Slashing; Versatile] (1)
Arming Sword w/ Extended Grip [+1; d8+5/d8+10; Slashing; Versatile] (1)
Shortsword (1) [+2; d6+5; Slashing; Offhand] (1)
ARMOUR
Souscoats: Chainmail Shirt (2 AB) (1/0), Leather Leggings (1 L) (1/0)
Surcoats: Laminar Cuirass (3 B) (2), Laminar Vambraces (2 A) (1), Laminar Greaves (2 L) (1)
Helms: Burgonet (3 H) (1/0)
GEAR
Climbing Equipment (Re-roll fails for climbing)
Grappling Hook (Abstract)
Carrying Capacity: 7/15
WEALTH:
0 Dragons
0 Drakes
13 Swords
5 Slaves