Magnus Sigmund

Many of the rituals of the goddess Viella involve the intermixing of Daemonic and normal creatures and it was under these circumstances that Magnus Sigmund was conceived. It was such that the Daemon Prince known only to mortals as ‘The Bloodied One’ would lie with a Viellan sister, an honour she is unable to deny. From this union was born Magnus, neither human nor daemon but a halfbreed, his eyes the darkest black from birth. His mother dead from giving birth to him, Magnus was carried from the Viellan Sanctuary to nearby Volos, the most northerly Satrapy of the Empire, only the Vampyre Lands extending further north.

Left at a human orphanage with only a name and a sword, Magnus Sigmund would grow up in the uncomfortable position of having the appearance of a human while not actually being one. Persecuted and hated for being a lesser race by the White Elves, yet shunned by humans for being a tiefling, Lennart nevertheless grew to be a proud man, and one with something to prove. Growing up he learnt the ways of the sword as well as immersing himself in the study of history, religion and the arcane as a means by which to put himself above those he had been forced to coexist with.
Eventually leaving the college, he served in whichever mercenary companies would take him ever seeking perfection with his sword, with him from birth and carrying it’s blade the inscription ‘Sigmund’. It was in one such group he met Harken Frostwind and in him saw a permanent challenge, one with whom he could increase his talents and finally find a place in the world where he would be respected, and feared. The two travelled the lands, the honourable warrior and the devil, brought together only by a shared willingness to overcome any challenge set before them.

One day Cassengreca, long an inconvenience for the Silver Empire, fell silent. This once great city had been sacked for the second time and those who arrived in the following days would find that none within it's walls still drew breath, its streets painted red with the blood of hundreds of men, women and children. The culprit was one Magnus Sigmund…and he soon found himself brought to justice. On a nearby cliff by his once allies Lucien the Cowardly and the enigmatic assassin Banien called him to account for his actions and face the consequences. With a warriors nod the Revenant Ultionis offered the Tiefling his armour, a sign of respect amongst long serving comrades. He and the dwarf Thori would sit silently nearby, saddened that it had finally come to this. The battle would be short-lived and bloody: Striking a killing blow to Banien as he charged, Magnus would then be struck down by Luciens mighty greatbow. Launching shot after shot into the Tiefling the Elf backed away in fear until eventually Magnus fell…

Rumour on the streets of Dalyr speak of an unknown Swordsman walking out of the House Silanus mages tower that very same day. He wore only the black robes of a pilgrim and carried on his back an ornate sword of red-black steel. He is said to have left the city on foot, heading in the direction of the ancient ruined civilisation of Lyssia.

Name Magnus Sigmund
Class Level 6 [Swordmage]
Race Tiefling
Alignment, Diety Chaotic Neutral, Viella
Character Reference Reckless, Proud, Ambitious, Vengeful

Healing Surges
10 per day

Strength Constitution Dexterity Intelligence Wisdom Charisma
12 14 12 20 12 10
+1 +2 +1 +5 +1 +0
Fort Ref Will Speed Passive Insight Passive Perception
13 15 14 6 Sqr 16 11

AC: 18
[Base 10/ Int 5/ Spellsword 3]

'Kinslayers Blade' (Swordbonded)
Attack: +10 (+3/+5 [Int]/+2) Dam: D10 +7 (+5 [Int]/+2) Type: Heavy blade Special: Versatile
Enhancement: +2 on attack rolls and damage rolls. Critical: +4D6 Necrotic. Property: Whenever you drop an enemy to 0 hp or fewer with a melee attack with this weapon, gain 5 temporary hp. Gains the following ability:
Daily: Minor Action. Burst 3. May mark any targets within the area.

Race Features
Bloodhunt: You gain a +1 racial bonus to attack rolls against bloodied foes.
Fire Resistance: You have resist fire 5 + one-half your level [8 Total]
Infernal Wrath: You can use infernal wrath as an encounter power.

Class Features
Swordbond: Can summon chosen weapon from 10 squares instantly. Can forge blade out of a splinter
Swordmage Warding: +3 AC.

-Armor Proficiency (Cloth, leather), Weapon Proficiencies (Simple Melee, Military Light Blade, Military Heavy Blade, Simple Ranged.)
Intelligent Blademaster: Use Int instead of Str for Basic attacks.
Improved Swordbond: You can call your bonded weapon to your
hand with a minor action.
Scion of the Gods: Gain a +1 feat bonus to your Fortitude and Will defenses.
Hellfire Blood: You gain a +1 feat bonus to attack rolls and damage rolls when you use a power that has the fire or fear keyword.

Acrobatics +1, Arcana +12, Athletics +0, Bluff +2, Diplomacy +0, Dungeoneering +5, Endurance +7, Heal +1, History +12, Insight +6, Intimidate +1, Nature +1, Perception +1, Religion +5, Stealth +3, Streetwise +0, Thievery +1

Common (Trade Dwarf), Low Elven, Abyssal, Draconic.

At Will Powers
Aegis of Defense: Target one, marks. If the target attacks anyone but you, they suffer -2 attack rolls and any allies hit gain 5+Con Bonus in damage resistence.
Green flame: One creature. Intelligence +1 VS. AC. 1(W) + Intelligence +1 fire damage. All enemies adjacent take STR mod +1 in fire damage.
Booming Blade: One creature. Intelligence VS. AC. If target moves next turn they take D6+Con thunder damage.

Encounter Powers
Lightning Clash: One target. Intelligence VS. AC. 1(W) + Intelligence mod. Make 2nd attack. 2nd attack: Range (5). Int VS. Reflex. D6 + Int Mod.
Infernal Wrath: Personal. You can channel your fury to gain a +2 power bonus and +1 dam to your next attack roll against an enemy that hit you since your last turn. If your attack hits and deals damage, add your Charisma modifier as extra damage.
Sloth Strike: One target. Intelligence vs. AC. 2(W) + Intelligence modifier cold damage, and the
target is slowed until the end of your next turn. Miss: Half damage

Daily Powers
Whirling Blade: One creature. Int. VS. AC. 2(W) +INT. Weapon automatically returns.
Deep Freeze: One creature. Int. VS. Fort. 2(W) +INT. Until the end of the encounter, any enemy takes D10 cold damage if it moves adjacent to or starts its turn adjacent to the target.

Utility Powers
Eldritch Speed: Free action. Encounter. +5 Initiative, extra move action in first turn.
Viella's Step: Move Action; Encounter; Personal. Teleport 5 squares. If you end this move adjacent to an enemy, you gain a +2 power bonus to the next attack roll you make against that enemy during your turn.


-Pilgrims robes, Mark of the The Blood Prince (Signet Ring).

Magic Items
-'Kinslayers Blade' (Swordbonded Daemon Weapon)

Mounts and Companions

Severin: Midnight black proto-drake. Now in the possession of Ultionis.

Smaug The Magnificent: Dragonling. Now in the possession of Ultionis.


On the streets of Dalyr a small purple dragon attempts to survive by picking items off passers by. It has not the advantage of flight, its wings stunted from birth, so starving and desperate it attacks a group of passers by. Fortunately for the creature this group is of newly freed slaves and one member of it, Magnus Sigmund, captures the beast. Although it fights and fights the swordmage continues to feed it and treat its injuries and over time establish a rapport with the creature. Eventually its loyalty is assured and it becomes a travelling companion for the young tiefling until eventually embued with magic it becomes not only a pet but a familiar, a physical focussing point for his arcane abilities.

When Magnus eventually fell to the traitorous bow of the cowardly Lucien the dragonling Smaug was returned to his non-magical form, his connection to the Astral lost along with the life of his friend and master.

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