The Blades of Burgdorf

Traits:

  • Marksmen get +1BS.
  • Leader ability is extended to 12" range.

Warband Purse:

  • 1gp
  • Mordheim Map

Warband Rating:
5x 9 [Number of members]
+28 Experience +18 [Warlock]

91


Heroes


Konrad: A mercenary crossbowman and travelling companion of Albrecht's from before his arrival in Mordheim.

M WS BS S T W I A Ld
4 4 3 3 3 1 3 1 7

Champion

  • Equipment: Crossbow (30"; S4; Move or Shoot), Dagger (+1 enemy armour).
  • Skills:
    • Leader: Allies within 12" may use his leadership.
    • None.
    • Upgrades: Combat, Shooting, Strength.
  • Experience: 10

Lelouche Defontaine: A bard and charlatan, Lelouche is a rogue famed for his silver tongue and uncanny nose for smelling out wyrdstone.

M WS BS S T W I A Ld
4 2 2 3 3 1 3 2 6

Youngblood

  • Equipment: Spear (Strike First), Dagger (+1 enemy armour), Lute (no mechanical impact).
  • Skills:
    • None.
    • Upgrades: Combat, Shooting, Speed.
  • Experience: 3

Caradoc: A nobleman who fled his family in search of adventure. Fights with sword and shield and leads the Swords of Sigmar.

M WS BS S T W I A Ld
4 2 2 3 3 1 3 1 6

Youngblood

  • Equipment: Sword (Parry), Shield (+1 Armour), Dagger (+1 enemy armour).
  • Skills:
    • None.
    • Upgrades: Combat, Shooting, Speed.
  • Experience: 1

Sammy the Knife: A cut throat assassin and thief who joined the Blades after his rival, Kazmir, was slain.

M WS BS S T W I A Ld
4 4 3 3 3 1 3 1 7

Champion

  • Equipment: 2x Dagger (+1 enemy armour).
  • Skills:
    • None.
    • Upgrades: Combat, Shooting, Strength.
  • Experience: 8

Henchmen


Swords of Sigmar: Duellists and thieves make up many members of the 'Blades', and fighting with two swords is commonplace amongst the warbands members.

M WS BS S T W I A Ld
4 4 3 3 3 1 3 1 8

2x Swordsmen

  • Equipment (Each): 2x Sword (Parry), Dagger (+1 enemy armour).
  • Abilities: Re-roll missed attack rolls on the charge when fighting with swords.
  • Experience: 2

Crossbowmen: Ex-Reikland army members, these crossbowmen boast that they can hit a coin at 100 paces. Whether or not this is true, the crossbowmen of the 'Blades' are deadly at range.

M WS BS S T W I A Ld
4 3 4 3 3 1 3 2 7

2x Marksmen

  • Equipment (Each): Crossbow (30"; S4; Move or Shoot), Dagger (+1 enemy armour).
  • Experience: 2

Mercenaries


Niko: A noble from Altdorf who was shunned by the Magic College for studying forbidden magic. He travelled to Mordheim in search of wyrdstone to amplify his power, and pays the 'Blades' handsomely for any wyrdstone they find.

M WS BS S T W I A Ld
4 2 2 4 3 1 4 1 8

Warlock

  • Costing: 15gp per game, +16 Warband Rating.
  • Equipment: Staff.
  • Magic:
    • Fires of U'Zhoul: [Difficulty 7] Range 18". Hits first model in it's path with a S4 hit.
    • Dread of Aramar: [Difficulty 7] Range 12". Model must pass a leadership test or flee 2D6 inches away from the caster.
  • Skills:
    • None.
    • Upgrades: Academic.
  • Experience: 2

Warband Game History


Immediate:

  • Konrad is leader.
  • Hired new champion (Sammy the Knife).
  • Purchased second knife for Sammy.
  • Upgrades: +1 STR for Warlock, +1 Attack for Crossbowmen, +1 Ld for Swordsmen,

Game 1: [Victory- Sneekobi Verminkin]

  • Street Fight.
  • Drove off the Skaven (rout), Sir Albrecht was slain and Kazmir took a battle wound.
  • Kazmir upgraded to leader.

Game 2: [Loss- Witch Hunters]

  • Defend the Find (defender).
  • Routed from the objective. Swordsmen unit killed a hunting wolf, Kazmir killed by the Witch Hunter Captain.
  • Konrad upgraded to leader. Hired Sammy the Knife (champion).
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