Marksman Sidonus

V Cohort, III Century, IX Legion

Jaded Medic/Marksman

Medicae, Secondary Marksman for the squad

Aptitudes: Ballistic Skill, Agility, Fellowship, Finesse, Offence, Perception

Cunning, Suspicious

WS BS S T Ag Int Per WP Fel
34 52'' 30 30 42'' 51'' 42'' 29 23


Wounds: 12
Insanity: 2
Corruption: 0
Exp: 4100/4300

Trained: Common Lore (Imperial Guard, War, Imperium), Linguistics (High Gothic, Low Gothic), Tech Use, Stealth, Scholasic Lore (Chymistry), Scrutiny, Dodge, Trade (Armourer)
+10: Awareness, Medicae

Talents and Traits:
Jaded (No Mundane Terror)
Weapon Training (Las, Low Tech, Launcher, Heavy)
Unshakeable Faith (Reroll Fear tests)
Resistance (Fear) (+10 to Fear tests)
Bombardier (Indirect ranged attacks as a half action, when firing weapons with the indirect quality or throwing grenades roll two scatter dice and pick)
Street Fighting (+1/2 WS to Crit Damage with Knives, Fists, Small Weapons)
Double Team (Additional +10 to ganging up, +20 if both have double team)
Blind Fighting (Reduce all vision penalties to WS by half)
Infused Knowledge (Test all Common Lores and Scholastic lores as trained, +1 DOS to and Lore based tests)
Combat Formation (All members get +1 initiative, any members can use my Int Bonus instead of their AB for initiative rolls)
Deadeye Shot (Called shot is now only -10)
Heightened Sight (+10 to Sight based Awareness tests)

Infiltraitors: When two or more characters from a Squad with this Doctrine are called upon to make a Stealth Test, one of the characters making the Test may choose to make his Test at a –10 penalty. If he succeeds, one other character making the Test may use the first character’s Agility Characteristic for the Test instead of his own. The characters must be within 10 metres of one another to use this ability.

Pinpoint Guidance: (Order (Half Action)) Gives accurate to the next single shot Ranged Attack as long as it isn't Blast, Haywire, Inaccurate, Indirect, Scatter, Spray, Storm or Twin-Linked.

Spotter: Can use comrade to aim for me

Sharpshooter: No negatives for called shot
Rapid Reaction: Agi to ignore surprise


-Uniform (IX Legion) 3kg
-One M36 Lasgun and four charge packs (full), one charge pack (18/60 left)
(100m; S/3/-; 9 Dam; Energy; Pen:0; Clip 60; Reload Full; Reliable, +5 BS, modified stock) Modifications: Custom Grip (+5 to hit), Fluid Action (+1 DOS to Semi Auto) Sacred Inscription (+10 to Pinning) 4kg (3 Clips 1.6kg)
- Auxiliary Grenade Launcher and three frag rounds
(45m; S/-/-; 12 Dam; Explosive; Pen: 0; Clip 1; Reload Full; Blast (3) 2.5kg, (3 Rounds 1.5kg)
-GQ Gladius (+10 to hit; Dam 6; Rending; Pen 2) Modifications: Custom Grip (+5 WS) Sacred Inscription (+10 to Pinning) Home Materials (+5 to Fear) 2.5kg Mono
-Knife 1kg
-1x Frag Grenades 0.5kg, 1x Krak Grenades 0.5kg,
-GQ Light Carapace 5-All (6 first hit) 15kg,
- Deadspace Earplugs (+20 to Concussive Weapon tests)0kg
- Micro-bead

In Ruck Sack:
-Rucksack 2kg, Water Canteen, Rechargeable Lamp Pack 0.5kg, Dog Tags, Combat Sustenance Rations (Two Days) 4kg,
Eldar Armour
1 Missile Launcher, 4 Krak Missile +5 BS
26 + 6 (min) Pen 8 Concussive 3

Carrying Capacity: 28.6(Fight)/53(Issued)/36(Max)

What will you sacrifice?
Anything in the service of the Legion.
What is your greatest ambition?
To gain fame and recognition for service to the Legion.
What is your greatest hatred?
The enemy.
What have you lost?
Nothing… yet.
What do you fear?
Dying insignificantly and without having added to the glory of the Legion.
What does it mean to be a soldier in the Imperial Guard?
Unwavering loyalty to your comrades.



  • Standard equipment and training.
  • Sensible - Not corrupted by my influence.
  • Shot him once, accidentally.

200 - Dodge
200 - WT (Launchers)
100 - Awareness
100 - Int +5
100 - Per +5
400 - Infused Knowledge
200 - Medicae +10
250 - Int +10
250 - Per +10
200 - Awareness +10
300 - Combat Formation
100 - Trade (Armourer)
200 - WT (Heavy)
100 - BS +5
100 - Agi +5
500 - Pinpoint Gudance
300 - Spotter
250 - BS +10
250 - Agi +10

Common Lores: Adeptus Arbites, Adeputs Astra Telepathica, Adeptus Mechanicus, Administratum, Calixis Sector, Ecclesiarchy, Imperial Creed, Imperial Guard, Imperial Navy, Imperium, Jericho Reach, Koronus Expanse, Screaming Vortex, Spinward Front, Tech, War
Scholastic Lores: Astromancy, Beasts, Bureaucracy, Chymistry, Cruptology, Heraldry, Imperial Warrants, Imperial Creed, Judgement, Legend, Navis Nobilite, Numerology, Occult, Philosophy, Tactica Imperialis

Service History:

Operation Reinhardt:

  • Battle of Mt. Osoco:
    • Unit Citation: Star of Boudica. Stallion on bronze star.
      • Victory in the face of overwhelming odds.
      • [With Bar.]
      • +1 DOS to Battlefield Awareness tests when outnumbered 10-1 or more.
    • Personal Citation: Marksman's Lanyard. Crimson lanyard on dress uniform.
      • Achieving a 1-for-1 bullet to kill ration in a large engagement.
      • Once per encounter may negate one DOS of an enemies dodge.
  • Operation Reinhardt:
    • Personal Citation: Triple Skull. Three silver skulls.
      • Surviving an engagement in which 66% of your unit was destroyed.
      • +5 to Dodge and Parry checks.
    • Personal Citation: Clandestine Order of St. Meleum. Small grey metal skull.
      • Redacted by Inquisitorial Edict
      • May use Fortune point to automatically pass Fear test with D5 DOS.
    • Personal Citation: Medallion Crimson. Three vertical pillars of crimson encased in gold.
      • Continuing to fight the Emperors foes after grave injury.
      • Reduce the first damage of a combat by 1.
  • Titanfall Incident:
    • Unit Citation: Ribbon Intrinsic. Etched brass trip with triptych ribbon.
      • Unit is instrumental in Imperial victory in a large battle.
      • +10 to Battlefield Awareness and Manouvers.
    • Personal Citation: Honourifica Imperialis. Gold skull flanked by laurel leaves.
      • Substantial heroism in the face of death.
      • +10 to fear tests.
    • Personal Citation: Macharian Cross. Cross flanked by laurel leaves.
      • Victory primarily though quick tactical thinking.
      • +10 to Logic and Scholastic Lore (Tactica Imperialis) tests made in the heat of battle.
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