Lord Astropath, Lord Governor of Coldharbour, Master Daemon-Slayer
WS | BS | S | T | Agi | Int | Per | WP | Fel |
---|---|---|---|---|---|---|---|---|
50' | 35 | 31 | 33 | 41 | 42'' | 53'' | 70'''' | 25 |
10-5-6-8-11-12-18-20-15
Wounds: 10
Skills:
Basic: Intimidate
Trained:
Dodge
Ciphers - Astropath Signs
Common Lore - War, Adeptus Astra Telepathica
Speak Language - High Gothic, Low Gothic, Military Cant
+10: Invocation, Scholastic Lore - (Occult, Cryptology)
+20: Psyniscience, Awareness, Forbidden Lore (Psykers, Warp), Scrutiny
Talents and Traits:
- Weapon Training: Melee (Universal), Pistol (Universal), Basic (SP)
- Hatred: [Chaos worshipers, void pirates] +10 to Melee rolls against hated group.
- Nerves of Steel: Re-roll WP tests to avoid Pinning.
- Quick Draw: Ready a Pistol, Basic or one handed Melee weapon as a free action.
- Meditation: WP test to remove 1 fatigue in 10 minutes.
- Heightened Senses: Sound
- Resistance: Psychic Techniques
- Peer: Astropaths
- Good Reputation: Adeptus Mechanicus.
- War Training: -5 to social interactions not related to combat.
- The Face of the Enemy: –10 to all Fellowship Tests dealing with target of hatred.
- See Without Eyes: Functionally treated as if he can see normally however are not affected by effects that target their vision, such as blind grenades and cameleoline.
- Right of Sanctioning: Trademark Psychic Phenomena: Hoarfrost.
Psychic Powers:
- Psy Rating: 6
- Soul-Bound to the Emperor: Gains +20 to his Willpower when resisting Possession, in any opposed Willpower Test against a daemon, or whenever making a Willpower Test to resist any Talent, Psychic Power, special ability, or other effect originating from a daemon. An Astropath Transcendent rolls an additional d10 when rolling on the Perils of the Warp table and may discard any one D10 for a more favourable result.
- Telepathy:
- Thought Sending (WP) - 10xPRm
- Astral Telepathy (WP) -
- Delude (Opp WP) - (1xPR)m - +30 to interactions
- Mind Link (WP) - (1xPR)km - WP Bonus in Fettered strength links
- Mind Probe (Opp WP) - (1xPR)m
- Compel (Opp WP) - (5xPR)m
- Sensory Deprivation (Opp WP) - (10xPR)m
- Dominate (Opp WP)
- Psychic Scream (WP)
- Telekinesis:
- Mind over Matter (WP) -
- Force Bolt (WP) - (10xPR)m, 1d10+2+2xPR, 3DOS - Prone and moved 1d5m
Equipment:
-Talon (+10 to hit; 1d10+7; R; Pen 8; Balanced [+15], Beastslayer [+50% Size bonuses] Choirmaster [Choir counts as 1 larger], Counts as Psy-Focus, Force)
-Aurilian Plate Bodyglove BQ Silver-Gold body suit, fits snugly but is as hard as diamonds. Squat manufacture. (Armour 8-All, Weight 2.5, +5 Charm/Command, -30 Concealment)
-Seer's Orb Small green orb, glows with a faint light (+25 to Awareness -30 to determine use, -30 to find, -10 if familiar)
-Battlemage Armour: 5 armour-All, +5x Psy Rating to resist enemy psychic powers
-White Chitin Chest Piece: +10 to Psyniscience/Dodge [B-5, 5kg]
-GQ Bionic Arm, GQ Bionic Leg (or BQ Vat-Grown if you would prefer).
-Poor-Craftsmanship stub automatic (Pistol; 30m; S/3/-; Dam 9; I; Clip [9]; Reload [Full]; Unreliable)
-Psy-focus
-Charm
-Void suit
-Micro-bead
-Cracked Obsidian Xenos Data-Slate, Scorched Book of Arcane Script.
Background:
- Following sanctioning was stationed at an Imperial Fortress World
- Trained to use abilities in the heat of battle, assigned as Astropath for the planet's military HQ
- Became disillusioned with the Imperium, given its treatment of psykers
- Took position as chief astropath aboard the Lazarus
- Expanded studies of the warp and psykers beyond what was allowed by the Imperium
Character Path:
Homeworld: Fortress World
Birthright: Stubjack
Lure of the Void: Crusade -Warrior [250]
Trials: Hand of War
Motivation: Fortune
Career: Astropath Transendant
Lineage: Witch Born [100] + Delude [100]
Centurion Servitors
Adeptus Mechancius murder servitors, black and steel living weapons implanted with a command chip to allow them to be psychically guided by Godwyn. A gift from Harlon Tavius on Godwyn's name-day, a sign of the friendship growing between the two Governors of Coldharbour.
WS | BS | S | T | Agi | Int | Per | WP | Fel |
---|---|---|---|---|---|---|---|---|
55 | 22 | 42 8 | 50 10 | 44 | 20 | 40 | 40 | 02 |
Movement: 8/16/24/48
Resist: 19 [9 Armour, 10 Toughness]
Wounds: 14
Skillls:
Acrobatics +10, Athletics +20, Awareness +10, Concealment +10, Dodge +10, Search +10, Silent Move +20, Tracking +20
Talents and Traits:
Ambidextrous, Berserk Charge (Charge gives +20 to hit, not +10), Crippling Strike (+4 to Critical damage), Crushing Blow (+2 Dam on Melee Weapons), Frenzy, Lightning Reflexes (Initiative Bonus is 5), WT (Melee- Uni), Step Aside (2nd Dodge reaction), Swift Attack (Hit per 2DoS up to WSb), Two-Weapon Wielder (Melee).
- Brutal Charge: +3 Damage when charging.
- Dark Sight
- Flyer: [6] Null-Gravity only.
- Improved Natural Weapons:
- Machine: [3]
- Multiple Arms:
- Unnatural Speed: Double move distances.
- Unnatural Strength and Toughness: [x2]
Gear:
- Four Arms: 2x Mono Talons, 1x Viscerator-Limb, 1x Melta-Cutter
- Armour Plating [6-all]
- Mono-Talons (Dam 1d10+10; R; Pen 2) [Strength Included]
- Viscerator-Limb (Dam 1d10+14; R; Pen 2; Tearing, Unbalanced) [Strength Included]
- Melta Cutter Array (5m; S/-/-; Dam 3d10+8; E; Pen 13; Clip [10]; Reload [3 Full]; Inaccurate, Scatter (PB - +1 Hit per DOS, LR - 2 x Armour), Twin-Linked (+20% BS, 2DOS = +1 Hit)
- Micro-bead, photo-visor, Psychic Implant
Actions:
Multiple Attacks: -10WS, (1 x Mono-Talon per 2DOS), (1 x Viscerator-Limb)
Charge: +20WS, (1 x Viscerator-Limb) , + 3 damage
Single Attack: +10WS, 1 x Viscerator-Limb